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- Total War Mods Game Of Thrones
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- Download Stainless Steel: Stainless Steel FAQ: http://www.twcenter.net/for.
- The procedure described underneath has been performed on 10th February 2017 with an up to date version of Steam and Medieval II Total War. Stainless Steel 6.4 Torrent. Version of Kingdoms. With the weekend sale, I decided to start up again. I was worried that I wouldn't be able get SS 6.4 to run on a Steam download until I found this.
Archived
So this weekend I decided to install the Stainless Steel Mod on LemurLord’s suggestion. I played for about 12 hours in total and thought I’d let you guys know my impressions so far. The only mod I’ve played for M2:TW other than this one is DarthMod, so you may find me comparing the two here.
First off let’s talk installation. Before you get started this mod requires the Kingdoms expansion. The installer is excellent and pretty easy to follow. You need to first download the main mod 6.3 and then install the 6.4 patch . The installation is quite easy if you aren’t like me and realize ahead of time that you have to install 6.3 first.
At the end of install you’ll be asked a few questions about features you want to install. For reference I chose Late Era, didn’t activate any of the “hyper-realism” features, and chose the balanced AI. If you prefer a more aggressive/war hungry AI you can do that, there is also an option for a pacifist AI. I’ve always found that the AI in vanilla breaks alliances too easily, but I also didn’t want to have to be the “bad guy” and always the aggressor so thought the inbetween option would be best.
When I first booted up the mod I was impressed with the splash screens and upon selecting the Grand Campaign nicely surprised by the expanded campaign map and factions. The Kingdom of Jerusalem and Knights Templar have been merged into a faction called the Crusader States and the map now expands much further to the east, well into present day Iran just past the eastern edge of the Caspian Sea, and all the way to the eastern edge of the Persian Gulf further south. The available empires have been renamed and split to their more historic/realistic counterparts – Spain is now split to the Kingdom of Castille and the Kingdom of Aragon. Norway and Denmark vie for control of northern Europe with the Kingdom of Novgorod and Kiev etc. The start date for the late campaign was 1200 with a 400 turn limit. I decided to take it a bit easy and choose the new Norman Kingdom of Sicily and I was off to the races – required to capture Byzantium and Jerusalem and destroy the Aragonians and Byzantines.
(caveat: I haven’t read the patch/mod notes in depth)
Once I got into the game I found that (despite turns still taking forever to complete, even with a blazing fast new rig) the game went much faster than I was used to which was a good thing. I should note that lately I’ve found that I get annoyed by the AI’s glitchiness in the RTS battles so I’ve started auto-resolving a lot more and just dealing with the additional loses it can incur. The music and sound is much improved and the map certainly looks better. Cities like Venice and Byzantium have individual distinct looks to them and your units tend to have more interesting things to “say”.
The customized faction-specific units look great and give a good feel to recruitment, yet they aren’t too cluttered like I found they could be if you’ve used DarthMod. With the AI I selected my alliances actually stayed in tact for extremely long periods of time and required a lot of finagling to provoke your allies into breaking them, which to me was very welcome. This doesn’t mean that you won’t erode your alliances by doing things against their interests, but rather that they stick around long enough for you to patch things up which seemed more realistic to me than the usual fickle AI tendencies of vanilla or Darth.
How to download anki on a mac. Units such as merchants, spies, princesses, assassins and priests tend to gain abilities quicker which is something common in most of the mods out there – these units were just too weak versus AI units in vanilla imo. The other nice touch I noticed were the updated historical announcements at the end of turns – having the extra texture and contexts of things that happened historically as you are playing is always great.
Despite my attempts to avoid them, some of the RTS battles are just too important to ignore. Not a chance I was going to let the treacherous Portuguese take Corsica without a serious fight. I had read complaints prior to installing that the unit movement was unrealistically fast, and I’d have to agree. The thing is – I thought it was great! I normally go for realism mods and I’m wondering now if I’ve been heading in the wrong direction all this time. The improved movement speed made the battles much more exciting and it was refreshing to finish a giant battle in less than 45 minutes. Having units actually get into position quickly was nice and having the ability to get units on and off walls was a pinch. This isn’t to say that the combat AI was that much better. I continued to have problems with pathing on and off walls and proper defensive positions. As in all the Total War games though I’ve just come to terms with the fact that there are problems with the AI and I roll with it. Units looked great, textures were improved, I had a helluva time!
To end my long winded mini-review -- capturing Byzantium was fantastically rewarding and I’m about to move on the Fatimid Caliphate and reclaim the Holy Land in name of the Pope. My hold on the former Moorish territories is tenuous with the Portuguese and Aragonians pressuring my western flank and I can’t wait to get home and try and finish it up!
TLDNR: Stainless Steel for M2:TW is fantasic. A huge improvement over vanilla and DarthMod. Snagit 12 software key generator. It brought me back to a classic game and made it 10x as much fun. It’s even made me think I can avoid pre-ordering Shogun now because there is clearly a lot of life left in this game
edit: is there any way to add indents and more than a double-space between paragraphs? sheesh, wall of text.
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Total War Mods Game Of Thrones
Since its release in 2007, the Kingdoms expansion for Medieval 2: Total War has received some impressive mods. The medieval setting lends itself perfectly to full conversions, and the community has embraced replicating beloved fantasy settings of all sorts -- as well as simply shifting the historical settings elsewhere in the world's timeline.
Parfit on what matters ebookers. While mods for this game are generally slower to show up than others in its genre, it's clear that the modding community has put in a lot of hard work. (Some mods have even taken years to complete.) To honor that dedicated community and highlight their awesome work, here's a few of the best mods for Medieval 2: Total War: Kingdoms that have come about recently.
Call of Warhammer: Beginning of the End Times
Modder: Beginning of The End Times Team
Inspired by an older Warhammer mod, the Call of Warhammer: Beginning of the End Times is intended to provide a more dynamic experience for Medieval 2. https://skieyhs242.weebly.com/download-msi-ms-7548-aspen-manual.html. The mod boasts a map which is said to be triple the size of the original mod, and gives access to a ton of factions.
Another cool update in this mod is that the Chaos Incursions will now gather their forces over time rather than spawning randomly near their target, as in the original mod. While the Chaos Incursion gathers its forces, players can hire unique mercenary groups to help them when they need a quick army.
Tsardoms Total War
Modder: Wallachian
Moving the action to the Balkans, Tsardoms Total War drastically changes the game by introducing a new area and new factions to match. The player is thrust into the fall of the Roman Empire and the following struggle between nearby regions. Additionally, with this new setting, players will be able to fight through some notable historical battle of the time period and area.
There's no specific release date as of now, but there is a 'Battle beta' that players can check out on ModDB.
Chronicles of Myrtana
Modder: rafmc1989
Napoleon Total War Mods
Strategy games are all well and good, but the Chronicles of Myrtana mod aims to create a more unique RPG experience for Medieval 2: Total War: Kingdoms. The mod follows the events of the Gothic franchise, with expansions and addons included in the story.
The intent to make a faithful Gothic mod led to unique RPG elements being utilized throughout the story, as the player takes control of the hero and begins his journey through the story of the Gothic series. South hindi full movie download3.
Download the mod here.
The Last Kingdom
Modder: echuu
Starting in the year 865, The Last Kingdom mod explores the conflicts of Northern Europe. Players can choose from 13 factions to battle for supremacy across the Isle of England and the mainland. This mod includes new historical heroes and units for players to expand their control.
The period of the Viking invasion is a big draw for the community, with the mod clocking in at a 9.6/10.
Third Age: Total War
Modder: TW_King_Kong
With a medieval setting, it was only a matter of time before someone created a Lord of the Rings mod. And while there might be a few out there, Third Age: Total War is one of the best. It's so good in fact, that it has a considerable number of submods all on its own.
Medieval 2 Total War Mods
Third Age includes the major factions that you would expect from the LOTR setting (Gondor, Rohan, Isengard), as well as less commonly known factions (Rhun, Harad, and Dale). The full map of Middle-Earth includes settlements straight from the lore and locations with historical significance, like the Three Towers.
Tamriel Total War
Modder: Tamriel Total War mods Team
Medieval 2 Total War Stainless Steel 6.4 Download Mod Db
The Elder Scrolls is a beloved series among many gamers, and this mod brings all Medieval 2's strategic fun of world domination to the land of Tamriel. This mod contains a detailed map of Tamriel, and the 20+ factions each have their own territories to start with, based on the lore of The Elder Scrolls series.
Players take part in a variety of historical events -- starting around the time of The Elder Scrolls: Morrowind, and ending 50 years later. With such a long time period, players are likely to take part in a few key events from both Morrowind and Oblivion.
Medieval II: Total War: Kingdoms has a ton of mods available. The few mentioned here don't even scratch the surface of all the awesome content the game's community is making. If you're looking to take your strategic warfare to a new place or time, there are plenty of options like the ones we've mentioned here. Check out ModDB for even more!
Total War Mods Warhammer
What are your favorite mods for Medieval II: Total War? Let me know down in the comments!